Demand for new consoles to drive gaming industry growth - An Overview

Demand for new consoles to drive gaming industry growth - An Overview

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Computer systems are likewise the most broadly utilized video gaming gadget; in contrast to utilize of consoles and portable video gaming gadgets, there is no gender or age variation in video game play on a computergirls and kids, more youthful and older teenagers are all similarly likely to play video games using a desktop or laptop computer system.


More youthful teens are the most likely to use portable gaming devices. As portable video gaming gadgets grow more advanced and cell phone ownership percolates through the teen population, gaming is increasingly going mobile. Portable video gaming gadgets are primarily the province of the more youthful set. Six in 10 (60%) teenagers play video games on a portable video gaming gadget like a PSP, DS, or Video Game Young boy.



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In general, more than seven in 10 (71%) teenagers ages 12-14 play games on a portable gadget, compared with simply under half (49%) of teens ages 15-17. Young boys are also most likely to play video games on a portable device, with 67% of boys and 53% of women reporting such habits. Younger young boys are especially enthusiastic users of portable gaming gadgets, with 77% of young boys ages 12-14 reporting utilizing a PSP, DS, or other portable gadget, compared to 65% of more youthful ladies.


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The other kinds of innovations assisting in mobile video gaming are cell phones, portable organizers (PDAs), and other portable gadgets not purpose-built for gaming. Practically half of teens (48%) state they have played video games on a mobile phone or PDA,%%FOOTNOTE%% and in contrast to consoles and portable gaming gadgets, women are more likely to report video gaming on a cell phone than young boys.


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Age is not an aspect in whether an offered teen plays video games on mobile phone. Mobile phone ownership is not a requirement for playing games with them, as 21% of teenagers who play games on cell phones do not have one of their own. Women and boys are equally likely to own a cellular phone.


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Black teenagers and lower-income teens are most likely than Hispanic, white, or higher-income teenagers (families earning $30,000 or more per year) to say they play video games on cell phones. Especially, there are  Solution Can Be Seen Here  in mobile phone ownership by race or ethnic culture. However, teens from households making more than $75,000 each year are more most likely to own a cell phone (79% vs.